The Future is Now
*Upgrade for owners of Elysion
Most sampled synths give you one sound and a volume knob. ELYSION 2 gives you a synth-sampled instrument that changes character the harder you play it. Encounter ELYSION 2 - our massive and incredibly fast scoring tool. Play simple chords and instantly create overwhelming sound worlds. Move your modwheel and distort time and space. Let the famous ensemble engine animate your music. #ScoreTheFuture with ELYSION 2.
ELYSION 2 is built on the same ensemble engine as THE ORCHESTRA. Play a chord, and the engine builds it into a full, moving arrangement. Think of it as the orchestra, rebuilt for synths.
Play softly and you get calm, restrained tone. Dig in, and the sound opens up: more overtones, more grit, more force. That happens because every sound in ELYSION 2 was sampled the way an orchestra is sampled, across multiple layers of dynamics, not stretched from a single recording. The result responds to your fingers like an acoustic instrument, even though every source is synthetic.
Hear It Sampled like an instrument, not a synth When a guitarist plays a string gently, then cracks it hard, the tone changes, not just the volume. A trombone played softly is calm and dark; played hard, it distorts and overflows with overtones. Real instruments behave this way.
ELYSION 2 was built to behave like the real thing . Each sound was recorded across multiple velocity layers and round robins , every layer shaped by hand so that soft and loud feel like the same instrument played with more or less force , never two different samples crossfading. The whole thing holds together as one coherent instrument across its full dynamic range.
Play A chord And Get An Arrangement
ELYSION 2 runs on Sonuscore’s ensemble engine, the same technology behind THE ORCHESTRA. Load up to five instruments across five slots, play a chord, and the engine animates it into a full arrangement. Each slot has its own arpeggiator, envelope and effects, so you shape the result as far as you want to take it.
Move effects between a low and a high value and morph between them in real time. Steer attack, decay and more from your mod wheel or MIDI. Two pan steppers add movement to any pattern.
Every slot is independently playable and customisable. Build dense, evolving patches or strip back to a single voice.
Drag your performance straight into your DAW and keep working with your own instruments. The arrangement is yours.
Two sides of the same instrument
ELYSION 2 – THE ENCOUNTER is the aggressive, driving side: epic spheres, powerful pulses, tension-built FX. It also includes the complete original ELYSION, the wide, ambient, organic side, at no extra cost.
Raw, powerful and built for impact. Made for trailers, blockbusters and anything that needs to hit hard. Distortion and saturation are built in.
The original ambient scoring tool. Shimmering spheres, organic textures, cinematic depth. Fast, wide and atmospheric when you need calm rather than force.
A Creative Way To Explore Sounds – Every Theme is named after a planet or an interstellar object, and the name tells you the character. This gives you an intuitive way to navigate the instrument.
Built for conflict. Distortion, saturation and hard-edged transients define this family, and the themes respond with real force the harder you play them. Reach for Mars in trailers, battle cues, and any moment that needs to hit without apology.
Warm and unhurried, built around long, breathing sustains rather than pulse or attack. These themes favour space over density, leaving room for a melody above them. Reach for Venus in reflective scenes, quiet emotional turns, or anywhere restraint carries more weight than volume.
Cold, distant and a little unsettling. Neptune sits in low light: slow, obscured textures with an edge of threat that never quite resolves. Reach for it when a scene needs unease or dread, or when the audience should not yet know what comes next.
Quick, restless and never settled on one idea. Patterns dart between voices, and rhythmic cells shift before you expect. Reach for Mercury when a scene needs constant motion: a chase, a countdown, or a scoring moment that changes character every few bars rather than sitting still.
The most grounded planet in the set. Terra leans on tones that feel organic and close, though every source began as a synth or sound design recording. Reach for it when a scene needs warmth and proximity: a human moment inside a much larger and stranger score.
Big, but not aggressive. Jupiter has scale and character with a playful streak underneath: unexpected turns, slightly off-kilter rhythms, moments that raise a smile rather than the stakes. Reach for it in quirky or larger-than-life scoring that needs weight without menace.
Slow-moving and deliberate, with a weight that suggests age rather than fatigue. These themes hold steady rather than evolve quickly, suiting scenes carrying grief, memory or quiet resolve. Reach for Saturn wherever a scene needs to sit with a feeling rather than rush through it.
Shimmering, high-register material built for wonder rather than tension. Reach for Uranus in reveal moments, discovery beats, and anywhere a scene needs a sense of magic without tipping into darkness.
The most extreme interstellar object in the set. Heavier and darker than Mars, built for collapse rather than conflict. Reach for Sagittarius in scenes of destruction or finality, the moment after everything has already gone wrong.
Big, confident and unapologetically modern. Antares carries scale without subtlety: huge hits, wide stereo imaging, a sound built to fill a trailer or a title card. Reach for it whenever a scene needs to announce itself.
High energy and optimistic, built for scenes that move forward with confidence. Sirius carries drive without aggression: a rising, triumphant character suited to victory moments, sports scoring, or any moment when a cue needs to feel unstoppable in a good way.
Unstable by design. Orion shifts character without settling, holding a mood somewhere between wonder and unease. Reach for it in scenes that need ambiguity, where the audience is not yet sure whether to feel safe.
The four theme types tell you how each one behaves. Pick the character and the behaviour, then play a chord.
Build complex rhythmic and melodic arrangements with full effect and arp activity.
Sustained, evolving textures that hold, brood and breathe under everything else.
Sharp, percussive impacts that land hard for accents, stabs and transitions.
Rhythmic, driving patterns that lock to your tempo and push a track forward.
Demos, walkthrough and preset playthrough below. The fastest way to understand ELYSION 2 is to hear how far a single patch travels when you push it.
ELYSION 2 – NEW FEATURES
ELYSION 2 offers you new features that make creating new and exciting sound compositions even more intuitive.
NEW SINGLE-INSTRUMENT NKIs We included every instrument as a single-instrument NKI to freely play it outside ELYSION’s engine.
NEW DISTORTION & SATURATION FX ELYSION 2 comes with various new built-in effects to enable a more aggressive and driving sound.
SWITCHABLE GUI You are in control – choose freely between the two GUIs of ELYSION and ELYSION 2.
System Requirements:
Mac:
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Supported Interfaces:
Legacy Versions:
If you require legacy installers of Kontakt Player please refer to this Knowledge Base Article.
System FAQs
online activationProduct Activation:
This product requires Native Access for installation, registration and activation. Start the Native Access-Software and log in using your Native Instruments credetials to start the setup.
To sucessfully activate your product Native Access requires a working internet connection.
An Offline Activation on a different computer is Not Available with this product.